How to Design a Snake Game?
- 时间:2020-09-23 15:50:46
- 分类:网络文摘
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Design a Snake game that is played on a device with screen size = width x height. Play the game online if you are not familiar with the game.
The snake is initially positioned at the top left corner (0,0) with length = 1 unit.
You are given a list of food’s positions in row-column order. When a snake eats the food, its length and the game’s score both increase by 1.
Each food appears one by one on the screen. For example, the second food will not appear until the first food was eaten by the snake.
When a food does appear on the screen, it is guaranteed that it will not appear on a block occupied by the snake.
Example:
Given width = 3, height = 2, and food = [[1,2],[0,1]].
1 Snake snake = new Snake(width, height, food);Snake snake = new Snake(width, height, food);Initially the snake appears at position (0,0) and the food at (1,2).
|S| | | | | |F|snake.move(“R”); – Returns 0
| |S| | | | |F|snake.move(“D”); – Returns 0
| | | | | |S|F|snake.move(“R”); – Returns 1 (Snake eats the first food and right after that, the second food appears at (0,1) )
| |F| | | |S|S|snake.move(“U”); – Returns 1
| |F|S| | | |S|snake.move(“L”); – Returns 2 (Snake eats the second food)
| |S|S| | | |S|snake.move(“U”); – Returns -1 (Game over because snake collides with border)

The Snake Game in Magik
Snake Body: Double Ended Queue
The Snake Body can be stored using the double-ended queue, which we can push to the front and pop from the back.
1 | deque<vector<int>> body; |
deque<vector<int>> body;
Snake Food: Vector
We can use a std::vector to store the list of food for the snake to eat.
1 | vector<vector<int>> food; |
vector<vector<int>> food;
Design a Snake Game
We follow the logics as we play the Snake Game:
- Move the head of the snake as directed, and return -1 if the head is out of the boundary.
- If the head position is now at the food, push the food to the front of the body, erase the food, increment the score, and the snake body will grow one.
- Otherwise, the snake needs to move one step forward, then we can pop one from the snake’s tail. And check if the updated heads position is in the snake body, if yes, return -1, otherwise, push the new head to the front of the snake body.
The snake can chase its tail without dying. That is why we need to pop one from tail first before we move the snake head forward. The following C++ code illustrates the design of the snake game.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 | class SnakeGame { private: deque<vector<int>> body; int W, H; vector<vector<int>> food; int score = 0; public: /** Initialize your data structure here. @param width - screen width @param height - screen height @param food - A list of food positions E.g food = [[1,1], [1,0]] means the first food is positioned at [1,1], the second is at [1,0]. */ SnakeGame(int width, int height, vector<vector<int>>& food) { this->W = width; this->H = height; this->food = food; body.push_back({0, 0}); } /** Moves the snake. @param direction - 'U' = Up, 'L' = Left, 'R' = Right, 'D' = Down @return The game's score after the move. Return -1 if game over. Game over when snake crosses the screen boundary or bites its body. */ int move(string direction) { auto head = body.front(); int r = head[0]; int c = head[1]; for (const auto &ch: direction) { switch (ch) { case 'U': r --; break; case 'L': c --; break; case 'R': c ++; break; case 'D': r ++; break; default: return -1; } if (r < 0 || c < 0 || c >= W || r >= H) { return -1; } if (food.size() > 0) { vector<int> f = food[0]; if (f[0] == r && f[1] == c) { food.erase(begin(food)); body.push_front({r, c}); score ++; continue; } } body.pop_back(); if (std::find(begin(body), end(body), vector<int>{r, c}) != body.end()) { return -1; } body.push_front({r, c}); } return score; } }; |
class SnakeGame { private: deque<vector<int>> body; int W, H; vector<vector<int>> food; int score = 0; public: /** Initialize your data structure here. @param width - screen width @param height - screen height @param food - A list of food positions E.g food = [[1,1], [1,0]] means the first food is positioned at [1,1], the second is at [1,0]. */ SnakeGame(int width, int height, vector<vector<int>>& food) { this->W = width; this->H = height; this->food = food; body.push_back({0, 0}); } /** Moves the snake. @param direction - 'U' = Up, 'L' = Left, 'R' = Right, 'D' = Down @return The game's score after the move. Return -1 if game over. Game over when snake crosses the screen boundary or bites its body. */ int move(string direction) { auto head = body.front(); int r = head[0]; int c = head[1]; for (const auto &ch: direction) { switch (ch) { case 'U': r --; break; case 'L': c --; break; case 'R': c ++; break; case 'D': r ++; break; default: return -1; } if (r < 0 || c < 0 || c >= W || r >= H) { return -1; } if (food.size() > 0) { vector<int> f = food[0]; if (f[0] == r && f[1] == c) { food.erase(begin(food)); body.push_front({r, c}); score ++; continue; } } body.pop_back(); if (std::find(begin(body), end(body), vector<int>{r, c}) != body.end()) { return -1; } body.push_front({r, c}); } return score; } };
With the above Snake Class, the game can be initialised and played:
1 2 3 4 5 | /** * Your SnakeGame object will be instantiated and called as such: */ SnakeGame* obj = new SnakeGame(width, height, food); int param_1 = obj->move(direction); |
/** * Your SnakeGame object will be instantiated and called as such: */ SnakeGame* obj = new SnakeGame(width, height, food); int param_1 = obj->move(direction);

The Snake Game in Magik
Play Snake Game
Want to play the snake game? Here are two good options:
- Simple Snake Game in Javascript
- Chrome Extension: Snake Game
–EOF (The Ultimate Computing & Technology Blog) —
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